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New Buccaneer powers

AuthorMessage
Ensign
Jul 20, 2009
2
hey guys last night when i was playing pirate101 i thought of some awesome new powers for buccaneers tell me what you think of them? :) so my first idea was that buccaneers got increased armor for each nearby enemy in my opinion i think the range of this passive should be around purge magic range. my second idea was that when an enemy hits the buccaneer player they should receive an extra 5 armor. My third idea was that when buccaneers are struck several time in a row the shots deal reduced damaged with each consecutive shot so if he was hit by bonnie Anne 5 time in a row the buccaneer would take 10% for each time she hits him down to a minimum of 40% less damage. My next idea was that with each consecutive shot a buccaneer does on someone deals 10% more damage up to the max of 40% extra bonus damage. my next idea was that buccaneers got turn the tide rank 3 that gave them extra damage 25% extra accuracy 25% and 25 extra armor. the next idea i had was that buccaneers turn magical damage from musketeers (this includes companion that are muskets) into physical damage but witchdoctors and witchdoctor companions still deal magical damage. my next idea was blade storm rank 4 and whenever he kills an enemy he regenerates a small portion of health and immobilizes all people around him (i think this immobilize should be the same as purge range) also i think buccaneers should lower armor with there basic attacks and lower magic resist and if they run out of armor they begin to bleed when the buccaneer attacks them and if they run out of magic resist they are cursed when the buccaneer attacks them to make this less O.P. (over powered) i think whatever they have more of the buccaneers has to chip away at the larger amount so for witchdoctors with 100 resist and no armor it doesn't kill them to quickly and make it to unfair. the power i think buccaneers should get is this they deal 500 damage at infinity range and deal 1 extra damage for each 2 missing health if you don't understand this i will explain
so if a witchdoctor had 2000 health but only has 1000 health left (1000/2000) the buccaneer would deal extra damage based on how much health they have lost so in this case it would deal 500+500 extra damage this power also has 100% armor penetration also if he kills his enemy he goes to there death spot

Well that's all i got for ideas right now tell me what you think please :)