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Swashbucklers too overpowered
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 can short out a players ability to recover even before the real damage is done.  Mr. Ratbeard can you consider adding this in?  It would be a very easy fix too.  All they would need to do is make the poison like the fire elf moves from wizard101.  Give the poison a tiny bit of "starting damage" and then have it do its 185+ damage for 5 rounds after that.   This would ensure the cloak breaks and force bucklers
 can short out a players ability to recover even before the real damage is done.  Mr. Ratbeard can you consider adding this in?  It would be a very easy fix too.  All they would need to do is make the poison like the fire elf moves from wizard101.  Give the poison a tiny bit of "starting damage" and then have it do its 185+ damage for 5 rounds after that.   This would ensure the cloak breaks and force bucklers ONE extra window in which to get in an extra hit or heal...rather than being wiped out with no chance of recovery.
 ONE extra window in which to get in an extra hit or heal...rather than being wiped out with no chance of recovery.





 doing PvP. First of all, we now cannot shield stack which puts a huge huge hole in our defense, and on top of that we can't debuff stack either, which is also a key part of our strategy. This has come for me to say that buccaneer is extremely weak whereas swashbuckler
doing PvP. First of all, we now cannot shield stack which puts a huge huge hole in our defense, and on top of that we can't debuff stack either, which is also a key part of our strategy. This has come for me to say that buccaneer is extremely weak whereas swashbuckler




