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Make pets cap at pirates level
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 sorry but think of the nooblets that are just starting out, still shy not wanting to ask for help for fear they'll be rudely rejected or just pride makes them want to figure it out.. but they bought this beautiful pet(or got as a gift etc) and quick-train it(only so far before it gets kinda expensive), and the pet actually saves them.. its a wonderful empowering feeling.. grants are lovely but a true nooblet who doesnt have a max thinks "o goodie another card" whereas if the pet either draws aggro away, heals, buffs or hits? its O: my pet is so amazing.. ty ty pet!
sorry but think of the nooblets that are just starting out, still shy not wanting to ask for help for fear they'll be rudely rejected or just pride makes them want to figure it out.. but they bought this beautiful pet(or got as a gift etc) and quick-train it(only so far before it gets kinda expensive), and the pet actually saves them.. its a wonderful empowering feeling.. grants are lovely but a true nooblet who doesnt have a max thinks "o goodie another card" whereas if the pet either draws aggro away, heals, buffs or hits? its O: my pet is so amazing.. ty ty pet! also there are a few of us that have made battle pets on purpose.. example my swashbuckler's verdant owl took down an entire herd of bumbleloon after my crew was dead and all i could do was hide and pray for a doubloon heal.. I was a solo player and if my level 56 owl hadnt chained and killed i'd have had a very long sail back.. i sadly disagree with this idea for all of the reasons others stated as well as the fact it seems too controlling of a player's style of play, especially if they're a solo player..
also there are a few of us that have made battle pets on purpose.. example my swashbuckler's verdant owl took down an entire herd of bumbleloon after my crew was dead and all i could do was hide and pray for a doubloon heal.. I was a solo player and if my level 56 owl hadnt chained and killed i'd have had a very long sail back.. i sadly disagree with this idea for all of the reasons others stated as well as the fact it seems too controlling of a player's style of play, especially if they're a solo player.. if i may ask, do you remember the first time you fell in love with P101 pets? its fine to answer this by degrees, as in initially, then i decided, then this happened, now i prefer...
if i may ask, do you remember the first time you fell in love with P101 pets? its fine to answer this by degrees, as in initially, then i decided, then this happened, now i prefer... i do understand wanting a challenge for myself, but why wishing things were more difficult for lowbies?
i do understand wanting a challenge for myself, but why wishing things were more difficult for lowbies? stormy jen silver
stormy jen silver
 pets are much more than fancy pieces of gear.. its one reason why Pirate101 pets are special, and unlike companions might even show back up in a long grueling battle..
pets are much more than fancy pieces of gear.. its one reason why Pirate101 pets are special, and unlike companions might even show back up in a long grueling battle..  i dont use miracle mitch and though my pets have saved me hassle tears and frustration OCCASIONALLY throughout my questing, after nine hours of straight playing(not just whisking through main quests either) its a lovely feeling not to feel bored or that this game is about "the grind" I have died like everyone else and also i don't get irate when a plan fails, however i am appreciative like no other when my pet luckily shows up and helps out.. more often than not i realize i end up learning from it.. wow that was close and phew i'll morph a pet that has a heal card next time, or i'll wait until i have a companion awake with a heal.. etc  Either way I feel that pets are more than just a useful tool or accessory to store grants, and if your system was to be put in play, i feel this would the game become less fun. Also please note that to be fair to your suggestion some grants would and should be removed from your pet at time of a level 20 pirate entering a fight thus you'd have 1 power and one talent extra only.. not only would the coding become a nightmare for developers(imo a waste of their time too) it would then matter the ORDER in which your pet manifested its desired traits.. this isn't wizard101 this is pirate101 wherein a pet is more like your greatest ally than a hat.
i dont use miracle mitch and though my pets have saved me hassle tears and frustration OCCASIONALLY throughout my questing, after nine hours of straight playing(not just whisking through main quests either) its a lovely feeling not to feel bored or that this game is about "the grind" I have died like everyone else and also i don't get irate when a plan fails, however i am appreciative like no other when my pet luckily shows up and helps out.. more often than not i realize i end up learning from it.. wow that was close and phew i'll morph a pet that has a heal card next time, or i'll wait until i have a companion awake with a heal.. etc  Either way I feel that pets are more than just a useful tool or accessory to store grants, and if your system was to be put in play, i feel this would the game become less fun. Also please note that to be fair to your suggestion some grants would and should be removed from your pet at time of a level 20 pirate entering a fight thus you'd have 1 power and one talent extra only.. not only would the coding become a nightmare for developers(imo a waste of their time too) it would then matter the ORDER in which your pet manifested its desired traits.. this isn't wizard101 this is pirate101 wherein a pet is more like your greatest ally than a hat.




